Systems & Mechanics Design

About Me

Hi — I'm Bryan, a systems and mechanics game designer who studied a Bachelor of Games and Interactive Environments at QUT with a Game Design major. I'm experienced in designing gameplay structure and game concepts that sit underneath a game's feel, and tuning them against what actually happens when players play the game.

Below are three projects I've had the chance to work systems on, each with the reasoning behind the trickiest calls — not just the finished result.

Based Brisbane, Australia Status Seeking graduate roles
Tools
Unity logo Unity
C# logo C#
GDevelop logo GDevelop
Visual Studio Code logo VS Code
CapCut logo CapCut
Canva logo Canva
GitHub logo GitHub
Bryan Wong
Recognition

Achievements & industry collaborations.

Achievement

ICB ProtoComp Hackathon

Participated in the hackathon, working on a 2D platformer game project built under compressed time constraints.

Industry Collaboration

QUT Entrepreneurship

Psychological Manipulation Simulator was developed in collaboration with QUT Entrepreneurship as an industry-linked project.

Let's talk about a systems role.