
Shadow Requiem: Arise
2D dungeon platformer built on a soul-absorb-and-summon combat loop. Playtested to destruction with 10 external testers.
- Core combat & summon mechanic
- Environment design
- Playtest triage & fixes
Hi — I'm Bryan, a systems and mechanics game designer who studied a Bachelor of Games and Interactive Environments at QUT with a Game Design major. I'm experienced in designing gameplay structure and game concepts that sit underneath a game's feel, and tuning them against what actually happens when players play the game.
Below are three projects I've had the chance to work systems on, each with the reasoning behind the trickiest calls — not just the finished result.
Unity
C#
GDevelop
VS Code
CapCut
Canva
GitHub

2D dungeon platformer built on a soul-absorb-and-summon combat loop. Playtested to destruction with 10 external testers.

Survivor-like built on a weapon-upgrade economy and a resource-managed transformation the player chooses when to spend.

Satirical "not-gambling" sim — four mini-games feeding one currency loop. Demo ships itch.io Sep 11, 2026.
Participated in the hackathon, working on a 2D platformer game project built under compressed time constraints.
Psychological Manipulation Simulator was developed in collaboration with QUT Entrepreneurship as an industry-linked project.